It’s everywhere – these varied conversations about learning games and the spending of millions of dollars to further the state of art in learning games. I’ve been on a similar tack; however, it’s quite obvious that most training departments don’t have the millions or even hundreds of thousands of dollars that are required for sophisticated learning game development nor do they have the many months it can take to develop a full-fledged game.
Where do they start? What do they start with? It’s evident that they do need to, an audience familiar with game-based metaphors and interfaces are starting to enter the workplace in force. This new audience will demand more engaging learning and the organization needs to provide it.
I’ve just finished writing a basic paper on adopting DGBL (digital game-based learning). It’s meant for organizations who want to get their feet wet with creating learning games. The paper gives background information on the imperative of using games in the workplace, for which audience, where to begin, what sort of games, for what purpose and also briefly touches upon the issues that are typically associated with game development.
It will also be serialized as HTM pages that can be accessed through the Upside Learning website. I’ll be adding that as a comment to this post as soon it’s up on the site.
I hope this paper will help organizations consider casual games as serious and appropriate learning tools. Please feel free to comment about and question/debate the paper here. If you liked this paper, please recommend it on your blog, twitter feed, and social bookmarking service.
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The 'Google' of Upside Learning, as he is fondly called, Abhijit plays a key role in guiding the Instructional Designers and is a chief member of the Innovation team.
With over 15 years of professional experience in multimedia design and development, he has been active in the field of digital learning design for the past 12 years, and has worked on design driven projects for multimedia kiosk software, interactive CD–ROMs, multimedia instructional simulations, game-based learning environments, computer–based training, web–based training, and learning management systems and standards. He has managed multiple technical instructional design and development projects for various Fortune 500 companies at another eLearning company and also has presented learning sessions at various L&D events like mLearnCon, co-hosted webinars alongside leading industry experts, co-authored an eBook on Mobile Learning, and authored whitepapers on Mobile Learning and Game–based Learning.
A Mechanical Engineer from the University of Pune, Abhijit is interested in multifarious subjects ranging from genetics, evolutionary biology, biochemistry, engineering, technology, computing to electronic games, media, communication, and the design of user experience and interaction.
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