17 Top Learning, Technology & Media Links: Weekly Digest – 15

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Who doesn’t like to know about the future? Who wouldn’t want to know about the future predictions? Astrologers mint money with it, forecasters raise hopes by predicting trends and we – we like to align our plans based on these. So here’s to the future. Know how work would shape up in the future, major ideas that would change the world of training and how learning would soon turn mobile.

That’s not all. There’s some food for thought for both the left and the right brainers. For all you Tech savvy folks, get the scoop on how technology wires the learning brain and how HTML 5 aids cross platform development. While all you creative geniuses can learn some of the great iPad tools for graphic designers.

Find it all here in our Weekly Digest – a collection of our top 17 links from the week gone by, each accompanied by a quick brief.

Need to quench your thirst for the latest in learning, technology and media links further? You can dig into our previous lists here.

1. The Future Is Now : Think Mobile First
Mobile challenges many assumptions because of its unprecedented growth and potential. Ignore it your own peril, because all signs point to it leading the way in the digital revolution. So, think future, think mobile.

2. The Future Of Work
How do you view the future of work? Are you living this future today? Here are some thoughts and ideas about the future of work.

3. 4 Big Ideas That Will Change The World Of Training
Even though technological innovation occurs at rapid speed and new learning theories emerge from cognitive research, large and entrenched training organizations move like slow dinosaurs. Here are four big ideas can propel us forward, hopefully sooner rather than later.

4. Don’t Want To Be A Training Dinosaur? 3 Ways To Embrace Learning 2.0
As learning continues to evolve into a new, fast-paced world, it is important to embrace the social, mobile, and learning 2.0 technologies. This article lists and explains 3 ways in which you can do so effectively.

5. Signs Of Being In e-Learning Hell
Know the tell-tale signs which indicate that you are in e-Learning Hell. Know it from a designer’s and a learner’s perspective.

6. 3 Wonderful Resources For eLearning
Want to know about the practicalities in eLearning development, or a more in-depth understanding of lifelong learning options, or do you want a better understanding of the effect (or non-effect) discussion still accompanying blended learning. Get it all here.

7. The 4 Pillars Of Gamification
Think you know all about games? Read this article to know and understand the four key areas to a games design.

8. 20 Best Websites To Download Free EBooks
Reading is the simplest way for human to derive and constructing meaning in order to gain a particular knowledge from a source. Here are 20 websites that allow you to download eBooks for free.

9. Paper And Pencil Curriculum: How Much Do You Rely On It?
Technology expert Ben Johnson wonders how learning – and schools- would change if teachers stopped using paper. Know more.

10. 7 Reasons Why You Should Buy An Android Phone Instead Of An iPhone
Android offers many features and functionalities that are reasons enough to choose an Android over an iPhone or any other competitor for that matter. Know the 7 top reasons.

11. Managing A Digital Life: Teachers Friending Kids
The teacher-student relationship is all about guiding the student through a set curriculum involving reading, writing, arithmetic, and so on. This is and has always been a professional relationship, not a social one. However with the growth of social media, social relationships are becoming the norm of the day.

12. Productive iPad Apps for Graphic Designers
Compilation of great iPad tools for Graphic Designers. Here’s the added advantage – most of these are universal, which means they can run on the iPhone as well.

13. How HTML5 Is Aiding In Cross-Platform Development
Disparate platforms have created the need for a unified way to develop web and mobile apps. HTML5 might be the answer. Know how.

14. Using Farmville to Teach Standards
The goal of the game is to plant and harvest crops, trees, and animals with players gaining coins used to purchase seeds for future crops, trees and animals, as well as decorations used to customize player’s farms. But how can you use Farmville to teach standards? Know more.

15. How Technology Wires The Learning Brain
Kids between the ages of 8 and 18 spend 11.5 hours a day using technology – whether that’s computers, television, mobile phones, or video games – and usually more than one at a time. That’s a big chunk of their 15 or 16 waking hours. But surprisingly that does not that spell doom for the next generation.

16. Visualized: Android Activations Mapped Geographically, Chronologically, Breathtakingly (Video)
Here’s a video that shows Google-produced map of the world that throbs with Android activations over time, highlighted by some truly eye-opening flourishes in the immediate aftermath of marquee handset launches.

17. Apps Continue To Overtake Mobile Web
Mobile applications are overtaking mobile Web browser usage in terms of monthly use. In addition, apps are now second only to messaging in usage activity, beating both voice and Web for the #2 spot.

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