Gamification of Workplace Learning: Podcast Series Episode 6

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In this sixth and final episode of Gamification of Learning podcast, Amit Garg, Founder & CEO of Upside Learning Solutions talks to Mun Choong Lam (Munch) Founder & CEO Selfdrvn Enterprise Pte Ltd.

Watch the full podcast below.

In this discussion, Munch shares how they started experimenting with gamification at their workplace and what they found out through the results that employee output productivity had gone up by 250%, client satisfaction rating had gone up and software quality had also gone up, everyone was working harder than before.

Also in this podcast, Munch mentions that – everyone who wants to try gamification needs to think beyond providing fun or a good user experience and think about how are we making the life of the user or the employee better, what will make their job better, how do we help them grow, how do we help them improve in any way, if the user experiences this, then they will go back to it again.

Munch also shares what he thinks and likes most about gamification which is, learning through gamification allows us to be more human, it allows us to say that I have autonomy, I can make choices, it allows us to explore, it allows us to collaborate as a team or compete as competitors, which is a motivational trigger for a lot of people.

You can also watch the all the episodes from this Podcast series here:

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10 Replies to “Gamification of Workplace Learning: Podcast Series Episode 6”

  1. Scott Hewitt says:

    nice links. If you are interested it is worth reading about Ian Livingstone who started as a writer and found the games workshop stores and then eventually was involved in the creation of Eidos. Much of Computer Game Theory is based on traditional game theory.

  2. Scott Hewitt says:

    nice links. If you are interested it is worth reading about Ian Livingstone who started as a writer and found the games workshop stores and then eventually was involved in the creation of Eidos. Much of Computer Game Theory is based on traditional game theory.

  3. Arun says:

    Thanks for the wonderful write-up!  We’re super excited about the game, but more importantly, students seem to be enjoying some of the cognitive challenges of good antibiotic selection.  Sometimes all you need to make a topic interesting is an Epic storyline and a trusty broadsword 🙂

  4. Arun says:

    Thanks for the wonderful write-up!  We’re super excited about the game, but more importantly, students seem to be enjoying some of the cognitive challenges of good antibiotic selection.  Sometimes all you need to make a topic interesting is an Epic storyline and a trusty broadsword 🙂

  5. Neil Denny says:

    I can strongly recommend “Pandemic” as well for promoting collaborative working.  The game has a great narrative arc, reasonably straightforward rules and a play thru time of less than an hour.

  6. Neil Denny says:

    I can strongly recommend “Pandemic” as well for promoting collaborative working.  The game has a great narrative arc, reasonably straightforward rules and a play thru time of less than an hour.

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