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	<title>Mobile - The Upside Learning Blog</title>
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		<title>India And The Mobile Internet Revolution</title>
		<link>https://blog.upsidelearning.com/2011/07/27/india-and-the-mobile-internt-revolution/</link>
					<comments>https://blog.upsidelearning.com/2011/07/27/india-and-the-mobile-internt-revolution/#respond</comments>
		
		<dc:creator><![CDATA[Abhijit Kadle]]></dc:creator>
		<pubDate>Wed, 27 Jul 2011 15:49:52 +0000</pubDate>
				<category><![CDATA[Mobile Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Learning India]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2011/07/27/india-and-the-mobile-internt-revolution/</guid>

					<description><![CDATA[<p>While doing some research, I came across this interesting article ‘Can India lead the mobile-internet revolution?’ (registration required) that McKinsey published in February of this year. Three things in the article struck me as being spot on. “Even though typical Indian consumers have no Internet access, they have a remarkable appetite for digital content. In &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2011/07/27/india-and-the-mobile-internt-revolution/">India And The Mobile Internet Revolution</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>While doing some research, I came across this interesting article ‘Can India lead the mobile-internet revolution?’ (registration required) that <a href="http://www.mckinsey.com/" target="_blank" rel="noopener">McKinsey</a> published in February of this year.</p>
<p>Three things in the article struck me as being spot on.</p>
<p><em>“Even though typical Indian consumers have no Internet access, they have a remarkable appetite for digital content. In fact, they consume an average of 4.5 hours of it daily across offline channels such as television, DVDs, and CDs.”</em></p>
<p><em>“McKinsey research forecasts that the total number of Internet users will increase more than fivefold, to 450 million, by 2015. Total digital-content consumption will double, to as much as $9.5 billion. Including access charges, revenues from total digital consumption could rise fourfold, to $20 billion—twice the expected growth rate of China”</em></p>
<p><em>“The average price of smart phones that deliver much richer content, including video, is falling rapidly—already nearing $125, significantly less than the cost of PCs. Mobile devices also are inherently easier to operate than PCs, and the ability to access Web sites with a single touch or a voice command (critical given India’s high illiteracy rate) is becoming a reality.”</em></p>
<p>Indians consume huge amounts of digital content, and even if a part of the consumption moved online via the mobile internet it’ll result in a huge market for content over mobile services. Already, telecom providers in India bank hugely on selling content in varied forms to their users. With ARPUs (average revenue per user) stagnating, the providers are having to turn to VAS (value added services) to bolster revenues. In a country that values education and where families spend large amounts on education, a VAS offering around academics would do well; in fact, there are already several companies that are doing just that in conjunction with the telecom providers. The user-base hasn’t gained critical mass yet, but that’s going to change in a big way if McKinsey’s forecasting is to believed. A mobile internet revolution is just what India needs, yet it remains to be seen how individuals at the grassroots will benefit.</p><p>The post <a href="https://blog.upsidelearning.com/2011/07/27/india-and-the-mobile-internt-revolution/">India And The Mobile Internet Revolution</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>This Flash Player (Frash) Runs On iPad</title>
		<link>https://blog.upsidelearning.com/2010/07/06/this-flash-player-frash-runs-on-ipad/</link>
					<comments>https://blog.upsidelearning.com/2010/07/06/this-flash-player-frash-runs-on-ipad/#respond</comments>
		
		<dc:creator><![CDATA[Yogesh Agarwal]]></dc:creator>
		<pubDate>Tue, 06 Jul 2010 14:45:50 +0000</pubDate>
				<category><![CDATA[Mobile Learning]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Frash]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[mLearning]]></category>
		<category><![CDATA[Mobile]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2010/07/06/this-flash-player-frash-runs-on-ipad/</guid>

					<description><![CDATA[<p>About a month back I blogged about Smokescreen which allows advertisers to run simple Flash movies on iPad/iPhone using HTML5/JavaScript.  Today while checking my twitter feed I discovered Frash which runs Flash content on iPad/iPhone in a Safari browser. It’s an effort to take the Android implementation of Flash Player to run on iPad/iPhone. The &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2010/07/06/this-flash-player-frash-runs-on-ipad/">This Flash Player (Frash) Runs On iPad</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>About a month back I blogged about <a href="http://blog.upsidelearning.com/index.php/2010/06/09/smokescreen-the-future-of-flash-player/" target="_blank" rel="noopener">Smokescreen</a> which allows advertisers to run simple Flash movies on iPad/iPhone using HTML5/JavaScript.  Today while checking my twitter feed I discovered <a href="http://github.com/comex/frash" target="_blank" rel="noopener">Frash</a> which runs Flash content on iPad/iPhone in a Safari browser. It’s an effort to take the Android implementation of Flash Player to run on iPad/iPhone.</p>
<p>The video below shows Flash content running on iPad Safari browser using Frash –</p>
<div class="lwftinnerimg"><iframe style="width: 100%!important; max-width: 100%!important;" src="https://www.youtube.com/embed/adouTnXgelE" width="100%" height="auto"><br />
</iframe></div>
<p>The development of Frash is still in progress. The keyboard input and video playback are yet to be supported. Also at present it’s only available for the iPad it would soon be available for iPhone 3GS and iPhone 4. This is what the developer has to say about it –</p>
<p><em>“&#8230;Frash currently only runs on the iPad, but support for other devices (3GS+ only due to technical restrictions) is planned, as well as support for iOS 4&#8230;.</em></p>
<p><em>…Video and keyboard input are currently not supported. The former will require major reverse engineering of the video decoding frameworks on the iPhone, but the latter should be reasonably easy to implement.”</em></p>
<p>At this time it’s difficult to comment on the performance and battery life while running Frash on iOS device but from the video demo above its evident that Flash runs pretty well on them.</p><p>The post <a href="https://blog.upsidelearning.com/2010/07/06/this-flash-player-frash-runs-on-ipad/">This Flash Player (Frash) Runs On iPad</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>The Open Screen Project – Will It Succeed?</title>
		<link>https://blog.upsidelearning.com/2010/03/15/the-open-screen-project-will-it-succeed/</link>
					<comments>https://blog.upsidelearning.com/2010/03/15/the-open-screen-project-will-it-succeed/#respond</comments>
		
		<dc:creator><![CDATA[Sushil Kokate]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 16:42:24 +0000</pubDate>
				<category><![CDATA[Learning Technology]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[Digital Device]]></category>
		<category><![CDATA[eLearning Development]]></category>
		<category><![CDATA[eLearning Technology]]></category>
		<category><![CDATA[Flash Platform]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[mLearning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Learning]]></category>
		<category><![CDATA[Open-Screen project]]></category>
		<category><![CDATA[Opera]]></category>
		<category><![CDATA[RIA]]></category>
		<category><![CDATA[Webkit]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2010/03/15/the-open-screen-project-will-it-succeed/</guid>

					<description><![CDATA[<p>Adobe recently announced AIR for Mobile devices. This is an outcome of the Adobe initiated Open Screen Project, which was started a couple of years back. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. There are several futuristic &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2010/03/15/the-open-screen-project-will-it-succeed/">The Open Screen Project – Will It Succeed?</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Adobe recently announced AIR for Mobile devices. This is an outcome of the Adobe initiated <a href="http://www.openscreenproject.org/about/publications.html" target="_blank" rel="noopener">Open Screen Project</a>, which was started a couple of years back. The Open Screen Project was started to help create a <b>singular experience on multiple devices</b> (using Flash) be it Computers, Mobiles, TV or Game consoles. There are several futuristic videos about how it will work available at <a href="http://www.openscreenproject.org/" target="_blank" rel="noopener">http://www.openscreenproject.org/</a>.<span id="more-6352"></span></p>
<p><b>Why is Adobe really doing this?</b><br />
Porting the same experience whether it is standalone or in-browser content, on a variety of platform remains a challenge due to fragmentation and deployment barriers. Adobe wants to latch onto the developer group that’s comfortable with Flash, yet wants their services and content to run across platforms &#8211; this by making its runtime consistent across all devices and encourage developers to design accordingly. Obviously, using Flash platform tools offered by Adobe. In other words, it’s an effort to make the Flash platform a de-facto development &amp; delivery standard for the entire gamut of devices. Though some Flash platforms tools like the Flex SDK are freely available from Adobe, for animation and design you still need to depend on Adobe’s Creative Suite of tools – which is not free.</p>
<p><b>What’s Adobe’s contribution?</b><br />
The most important one is Adobe removing restrictions on SWF and FLV/F4V specifications. So one can now develop software that can actually “play” SWF content. Also porting Flash runtimes on handheld devices has been made royalty free (which wasn’t the case earlier).</p>
<p><b>How’s it going?</b><br />
Since the start of the project virtually everyone has joined the project , except for Apple. <a href="http://www.youtube.com/watch?v=-M7XqJRrtKs" target="_blank" rel="noopener">Here’s</a> a whole bunch of CEOs praising the Open Screen Project. The alliance looks seriously large now especially with Google and Microsoft recently becoming part of it. As this Gigaom article points out chances are the <a href="https://gigaom.com/research/" target="_blank" rel="noopener">Open Screen Project may be bigger than iPhone</a>. It says – “The iPhone is awesome, but getting the full web experience on your set-top box or TV is something that represents a far bigger opportunity”.</p>
<p>One very significant partner in this list is ARM, the chipmaker that licenses its IP cores to handheld device makers. Flash is already optimized for x86 which rules the desktop market.  It is estimated that <a href="https://www.abiresearch.com/" target="_blank" rel="noopener">ARM based devices will overtake x86 based ultra-mobile devices</a> in near future. It is important for Adobe to partner with ARM to target support for future devices that are beyond mere mobile phones.</p>
<p><b>Is there competition for Flash? </b><br />
For RIAs, the target <a href="http://www.w3.org/TR/html5/" target="_blank" rel="noopener">HTML5 specifications</a> do have the potential to deliver a comparable experience. Checkout <a href="http://mugtug.com/sketchpad/" target="_blank" rel="noopener"> this drawing application</a> made in HTML5. Even though HTML5 standards have not yet formalized, many browsers have started implementing the guidelines and encouraging developers to develop and test their applications.</p>
<p>In the mobile browser market, <a href="http://webkit.org/" target="_blank" rel="noopener">Webkit</a> browser engine and Opera have taken the lead. The Webkit engine has been adopted by multiple smart phone (like iPhone, Android, Nokia, and Palm Pre) browsers that account for 65% of device market share. Recently, even Blackberry is adopting a Webkit based browser. Given the market share of Webkit, most smart phones will feature HTML5 rendering in the near future. Opera has released a HTML 5 version (Opera mobile) for <a href="http://www.opera.com/mobile/" target="_blank" rel="noopener">Windows Mobile</a>.</p>
<p>It’s interesting to note that most popular hybrid application frameworks like Phone Gap, <a href="http://quickconnect.pbworks.com/" target="_blank" rel="noopener">QuickConnect</a>, RhoMobile, <a href="http://www.appcelerator.com/" target="_blank" rel="noopener">Titanium Mobile</a>, are based on HTML5 features to provide a rich application experience. So if we consider rich web applications for mobile, HTML5 is a clear competitor to the Flash platform to build a web-based cross-device service development and delivery platform.</p>
<p><b>Will the Open Screen Project be successful?</b><br />
With their Open Screen Project Adobe is clearly preparing for the upcoming competition from HTML 5. The alliance partners are aligning themselves with BOTH the HTML 5 as well as Flash – may be no one is sure who will win. Or they all know HTML 5 will – ultimately.</p>
<p>I don’t think it is simple to answer this one. Check out <a href="http://radar.oreilly.com/2009/11/the-war-for-the-web.html" target="_blank" rel="noopener">this article by O’Reilly</a>, to get an idea of the war for the web that’s on. Also there are strong reasons for HTML 5 not being able to replace Flash as pointed out by a former Macromedia person Jeremy Allaire.</p>
<p>For eLearning (&amp; mobile learning) I think Flash will remain the obvious tool till for some time. Even if HTML5 gets stronger in terms of features etc, it would take even more time to reach the kind of designer-developer collaboration and the large communities that have emerged around Flash platform. Vector-based graphics creation and playback is crucial for eLearning and mLearning courses. That’s an easy game with Flash tools and I doubt HTML5 can compete there until we see some sophisticated designer-developer tools come up. We would love to see the Open Screen Project evolve Flash platform to be available for virtually all digital devices. It would help eLearning developers to focus on developing engaging and quality experience without concerning about technical difficulties.</p>
<p>I would like to hear back comments from learning professionals about their take on the Open Screen Project.</p><p>The post <a href="https://blog.upsidelearning.com/2010/03/15/the-open-screen-project-will-it-succeed/">The Open Screen Project – Will It Succeed?</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>eLearning: Interesting Weekly Finds #5</title>
		<link>https://blog.upsidelearning.com/2009/12/31/elearning-interesting-weekly-finds-5/</link>
					<comments>https://blog.upsidelearning.com/2009/12/31/elearning-interesting-weekly-finds-5/#respond</comments>
		
		<dc:creator><![CDATA[Sushil Kokate]]></dc:creator>
		<pubDate>Thu, 31 Dec 2009 12:21:23 +0000</pubDate>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[eLearning Weekly Find]]></category>
		<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[mLearning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile a gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2009/12/31/elearning-interesting-weekly-finds-5/</guid>

					<description><![CDATA[<p>1. Alternatives to Second Life Karl Kapp puts some alternatives to Second Life on his blog. Interesting products, although some will cease to exist starting next year. 2. Windows Mobile for Gaming Microsoft to make Windows Mobile a gaming platform. While other mobile OS developers are jockeying for position to become the game platform of &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2009/12/31/elearning-interesting-weekly-finds-5/">eLearning: Interesting Weekly Finds #5</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><b>1. Alternatives to Second Life</b><br />
Karl Kapp puts some alternatives to Second Life on his blog. Interesting products, although some will cease to exist starting next year.</p>
<div class="lwftinnerimg"><img decoding="async" class="alignleft wp-image-2968" title="Upside Learning Weekly Find" src="https://d2k0gkbwm0z9hv.cloudfront.net/wp-content/uploads/2022/10/upside-learning-weekly-find-2.jpg" alt="Upside Learning Weekly Find" width="170" height="auto" /></div>
<p><b>2. Windows Mobile for Gaming</b><br />
Microsoft to make Windows Mobile a gaming platform. While other mobile OS developers are jockeying for position to become the game platform of choice for mobile devices, Windows mobile lagged behind.<span id="more-6278"></span> Looks like the behemoth at Redmond is finally waking up to the true potential of Windows on personal computing devices.</p>
<p><b>3. Glide OS</b><br />
Glide OS is a cloud based operating system developed by Transmedia. The Glide OS is available as a browser plugin for IE, Chrome, Firefox and Safari. TransMedia has announced that by the first half of 2010, it will launch a bootable version of Glide for Netbooks.<br />
Glide is designed to run on Windows, Mac, Linux, Solaris, Android, BlackBerry, iPhone, Palm Pre, Symbian and Windows Mobile and to automatically translate file formats between platforms based on automated device identification and file transcoding.</p>
<p><b>4. <a href="http://industry.bnet.com/technology/10004543/google-might-get-into-hosted-gaming-via-youtube/" target="_blank" rel="noopener"> Google may enter in hosted gaming via Youtube</a></b><br />
A recent patent application from Google describes a way to provide &#8216;the collaborative generation of interactive features for digital videos, and in particular to interactive video annotations enabling control of video playback locations and creation of interactive games.&#8217;<br />
Get into the description and you find it&#8217;s about building games on top of video submissions, making it sound that Google plans to extend its YouTube site into an associated gaming site.</p>
<p><b>5. <a href="http://scratch.mit.edu/" target="_blank" rel="noopener"> MIT’s Scratch </a></b><br />
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art &#8212; and share your creations on the web.<br />
Designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.</p><p>The post <a href="https://blog.upsidelearning.com/2009/12/31/elearning-interesting-weekly-finds-5/">eLearning: Interesting Weekly Finds #5</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>The Big Question &#8211; What I Learned About Learning in 2009</title>
		<link>https://blog.upsidelearning.com/2009/12/30/the-big-question-what-i-learned-about-learning-in-2009/</link>
					<comments>https://blog.upsidelearning.com/2009/12/30/the-big-question-what-i-learned-about-learning-in-2009/#respond</comments>
		
		<dc:creator><![CDATA[Abhijit Kadle]]></dc:creator>
		<pubDate>Wed, 30 Dec 2009 11:26:47 +0000</pubDate>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[Learning Circuits]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2009/12/30/the-big-question-what-i-learned-about-learning-in-2009/</guid>

					<description><![CDATA[<p>The Big Question posed on Learning Circuits this time,as always, is thought provoking – What did you learn about Learning in 2009? I think my learning for 2009 was focused around three primary areas; this obviously derives from my focus on innovation in elearning and is biased, but here goes. Mobile Technologies – 2009 was &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2009/12/30/the-big-question-what-i-learned-about-learning-in-2009/">The Big Question – What I Learned About Learning in 2009</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>The <a href="http://learningcircuits.blogspot.com" target="_blank" rel="noopener">Big Question</a> posed on Learning Circuits this time,as always, is thought provoking –</p>
<p><b>What did you learn about Learning in 2009?</b></p>
<p>I think my learning for 2009 was focused around three primary areas; this obviously derives from my focus on innovation in elearning and is biased, but here goes.<span id="more-6277"></span></p>
<p><b>Mobile Technologies</b> – 2009 was the year that mobile technologies have exploded on the scene. We learned that there isn’t one single workable solution for mobile technologies. Having said that, it’s quite evident that the convergence of high-speed networks, powerful and capable personal computing devices (mobile/cell phones) will lead to a point where the need for desktop or laptop personal computers ceases to exist. The computer and communication device rolled into one is ideal for delivering learning interventions and tools. This year I’ve spent a fair bit of time learning about mobile technology. It’s going to radically alter elearning and I must understand what we need do to continue delivering effective learning solutions.</p>
<p>Some posts that were interesting related to mobile learning on our blog:</p>
<p>1. <a href="http://www.upsidelearning.com/blog/index.php/2009/08/24/five-myths-of-mobile-learning/" target="_blank" rel="noopener">Five Myths of Mobile Learning</a><br />
2. <a href="http://www.upsidelearning.com/blog/index.php/2009/07/25/mobile-learning-in-india/" target="_blank" rel="noopener">Mobile Learning in India</a><br />
3. <a href="http://www.upsidelearning.com/blog/index.php/2009/10/26/the-social-media-and-mobile-computing-explosion/" target="_blank" rel="noopener">The Social Media and Mobile Computing Explosion</a></p>
<p><b>Games and Simulation</b> – Gaming and simulations are rapidly becoming part of mainstream culture and learners have started demanding experiences that mimic or are similar to games, rather than have purely content driven learning. This is another area we’re learning much, from how expensive games are to develop, to the debates about games, simulations, where they might be suitable and what’s a predictable development process for either. The second challenge involves learning the intricacies of game design, and while learning games seem like a niche area, they cover a wide variety of game genres. Each genre involves a different type of design, and each genre is particularly suited to a type of learning outcome. More on that next year.</p>
<p>Interesting posts related to games on our blog:</p>
<p>1. <a href="http://www.upsidelearning.com/blog/index.php/2009/09/09/patterns-at-play-fundamental-to-games/" target="_blank" rel="noopener">Patterns at Play – Fundamental to Games</a><br />
2. <a href="http://www.upsidelearning.com/blog/index.php/2009/10/31/can-fun-help-change-behaviors/" target="_blank" rel="noopener">Can Fun Help Change Behaviors?</a><br />
3. <a href="http://www.upsidelearning.com/blog/index.php/2009/08/07/these-are-not-serious-games/" target="_blank" rel="noopener">These Are NOT Serious Games!</a></p>
<p><b>Social Learning</b>– Social learning has made it big this year. At Upside we built a version of our LMS that came with a whole range of social networking and content sharing tools built in. We’ve learnt that if we’re blending learning, we might as well make best use of technology to encourage both formal and informal learning channels in an organization. Implementing a solution that provides a backbone for social interaction vastly enhances the learning environment. While there is a certain loss of organizational control associated with such systems, organizations must learn to trust employees with such tools.</p>
<p>All these technology components just make blending learning more complicated. While we’ve proposed some solutions to customers, there’s been a steep learning curve. As these solutions are rolled out, we’ll learn much more about which of these technology components work and how they support and influence learning and performance outcomes.</p>
<p>Some interesting posts on our about Social Learning and Tools:</p>
<p>1. <a href="http://www.upsidelearning.com/blog/index.php/2009/11/13/six-social-media-trends/" target="_blank" rel="noopener">Six Social Media Trends</a><br />
2. <a href="http://www.upsidelearning.com/blog/index.php/2009/12/22/blending-learning-with-social-technology-components/" target="_blank" rel="noopener">Blending Learning with Social Technology Components</a><br />
3. <a href="http://www.upsidelearning.com/blog/index.php/2009/12/01/how-the-fastest-growing-companies-are-using-social-media/" target="_blank" rel="noopener">How the Fastest Growing Companies are Using Social Media</a></p>
<p>You just read my last post this year; I hope you’ll continue to follow our blog next year. Happy New Year!</p><p>The post <a href="https://blog.upsidelearning.com/2009/12/30/the-big-question-what-i-learned-about-learning-in-2009/">The Big Question – What I Learned About Learning in 2009</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>eLearning: Interesting Weekly Finds #4</title>
		<link>https://blog.upsidelearning.com/2009/12/24/elearning-interesting-weekly-finds-4/</link>
					<comments>https://blog.upsidelearning.com/2009/12/24/elearning-interesting-weekly-finds-4/#respond</comments>
		
		<dc:creator><![CDATA[Abhijit Kadle]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 10:09:11 +0000</pubDate>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[eLearning Weekly Find]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2009/12/24/elearning-interesting-weekly-finds-4/</guid>

					<description><![CDATA[<p>1. Meaning Tool: Training Semantic Search With Feeds Meaning Tool is a semantic engine that offers users a chance to extract concepts from text using specific semantic trees. You define your categories of interest by creating search parameters and training them with related websites or RSS feeds. A great tool to see how semantic trees &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2009/12/24/elearning-interesting-weekly-finds-4/">eLearning: Interesting Weekly Finds #4</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><b>1. Meaning Tool: Training Semantic Search With Feeds</b><br />
Meaning Tool is a semantic engine that offers users a chance to extract concepts from text using specific semantic trees. You define your categories of interest by creating</p>
<div class="centerimg"><img decoding="async" class="alignleft size-full wp-image-2968" title="Upside Learning Weekly Find" src="https://d2k0gkbwm0z9hv.cloudfront.net/wp-content/uploads/2022/10/upside-learning-weekly-find-2.jpg" alt="Upside Learning Weekly Find" width="100%" height="auto" /></div>
<p>search parameters and training them with related websites or RSS feeds. A great tool to see how semantic trees can help search.</p>
<p><b>2. Captivate Integrates Twitter</b><br />
Shameer Ayyappan, Captivate Product Manager, posted a Connect recording of his very cool Captivate Twitter Widget presentation to the Captivate Blog. We think there is potential for this sort of Twitter widget to be integrated into all sorts of learning content, keeping it alive and relevant.</p>
<p><b>3. Video Trace – Rapid Interactive Scene Modeling</b><br />
VideoTrace is a modeling software from Australian Center that uses objects from video to create realistic 3D models. The user interacts with VideoTrace by tracing the shape of the object to be modelled over a number of frames in the video. The software then interprets the sketch drawn and generates a realistic 3D model. These models then can be inserted into a game, a simulation environment, or another video sequence. Very cool, we think it’ll help the coming 3D web by making modeling easy.</p>
<p><b>4.</b> <a href="https://www.telstra.com.au/" target="_blank" rel="noopener"> <b>Telstra’s 3Rs of Social Media Engagement</b></a></p>
<div class="centerimg"><img decoding="async" class="size-medium wp-image-2648 alignright" title="elearning-weekly-finds-telstra" src="https://d2k0gkbwm0z9hv.cloudfront.net/wp-content/uploads/2022/10/elearning-weekly-finds-telstra-300x225-1.jpg" alt="eLearning Weekly Finds - Telstra" width="100%" height="auto" /></div>
<p>Telstra recently released an interactive ebook including Avatar videos and comic style stories to list the rules of Social Media Engagement for their employees. Definitely worth a look!</p>
<p><b>5. Polarbit brings cross-platform multiplayer 3D games to Android Market</b><br />
For the first time ever, iPhone, Android and Nokia Ovi Store device users from all corners of the globe can challenge each other in cross-platform multiplayer games. Finally mobile multimplayer gaming across platforms, eLearning could do with just such a solution for its needs.</p><p>The post <a href="https://blog.upsidelearning.com/2009/12/24/elearning-interesting-weekly-finds-4/">eLearning: Interesting Weekly Finds #4</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>eLearning: Interesting Weekly Finds #2</title>
		<link>https://blog.upsidelearning.com/2009/12/10/elearning-interesting-weekly-finds-2/</link>
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		<dc:creator><![CDATA[Amar Jadhav]]></dc:creator>
		<pubDate>Thu, 10 Dec 2009 19:02:16 +0000</pubDate>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2009/12/10/elearning-interesting-weekly-finds-2/</guid>

					<description><![CDATA[<p>Google Dumps Gears for HTML5 Google will end Gears, an open-source plug-in project it launched two years ago to allow Web applications to function even when a computer isn’t connected to the Internet. Applications that used Gears include Google’s Docs and Reader. However, new incompatibilities with Gears have cropped up. Although it works with Microsoft’s &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2009/12/10/elearning-interesting-weekly-finds-2/">eLearning: Interesting Weekly Finds #2</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p><b>Google Dumps Gears for HTML5</b></p>
<p>Google will end Gears, an open-source plug-in project it launched two years ago to allow Web applications to function even when a computer isn’t connected to the Internet. Applications that used Gears include Google’s Docs and Reader.<br />
However, new incompatibilities with Gears have cropped up. Although it works with Microsoft’s Windows, Linux and some Apple Mac OS X versions, it doesn’t work with Mac OS X 10.6, also known as Snow Leopard. Also As much of the technology in Gears, including offline support and geo-location APIs, are being incorporated into the HTML5 spec as an open standard supported across browsers, it is natural for Google to Drop Gears in favor of HTML5. However Gears will continue to be supported for sites that already use it.</p>
<p><b>Interactive Video</b></p>
<p>The Platform enables content providers to create new interactive layer on top of video content. While doing this the original video file remains untouched and intact.  The rendering of interactive layer can depend on viewer demographics.</p>
<p><b>Pearltree – Online visualization tool for web bookmarks</b></p>
<p>Pearltrees [pearltrees.com] is a new online visualization tool that allows users to organize their favorite content found on the Web as a network graph, which then reveals the connections between the interests of people. Or, in other words, Pearltrees is a somehow alternative visual version of the social book marking concepts that drive delicio.us, or a “collaborative network” that let users create, organize and share the world of their interests. However, in contrast to a tag-based system, Pearltrees connects people by the real content that is shared.<br />
Users can save their favorite websites, organize what they find interesting, and explore what others have saved and are saying about specific web destinations.</p>
<p><b>FluidPaint –Drawing on digital interface using real brushes</b></p>
<p>This technology let use of real wet brushes for painting on a digital interface. The digitized painting then can be manipulated using image editors like Photoshop etc. Apart from FluidPaint there are other types – PushPaint – senses finger push to draw the strokes<br />
IntuPaint  &#8211; Uses special IR powered brushes with tuft of bristles to sense the stroke shape  This is a great example of how haptic interfaces will blend physical and virtual in mixes that we are only just beginning to imagine. The implications for learning are obvious. Imagine equipment like this at an art school – without the cost of materials, students could pretty much try their hand at anything. There is potential for equipment such as this to be a great simulator to for painting technique.</p>
<p><b>Flurry Smartphone Industry Pulse, November 2009</b></p>
<p>This one is about how the iPod touch is a BIG player in mobile device market. It outstrips the iPhone; and is in the hands of a specific demographic. Are mobile learning companies developing applications for the iPod?</p>
<p><b>An educational YouTube for Kids</b></p>
<p>An educational YouTube for Kids… very impressive aggregation!</p><p>The post <a href="https://blog.upsidelearning.com/2009/12/10/elearning-interesting-weekly-finds-2/">eLearning: Interesting Weekly Finds #2</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>Google Goggles and Mobile Learning</title>
		<link>https://blog.upsidelearning.com/2009/12/08/google-goggles-and-mobile-learning/</link>
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		<dc:creator><![CDATA[Amar Jadhav]]></dc:creator>
		<pubDate>Tue, 08 Dec 2009 10:38:41 +0000</pubDate>
				<category><![CDATA[Mobile Learning]]></category>
		<category><![CDATA[Google goggles]]></category>
		<category><![CDATA[mLearning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[visual search]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2009/12/08/google-goggles-and-mobile-learning/</guid>

					<description><![CDATA[<p>Yesterday Google released a visual search engine called Google Goggles. It is available right now as an application for Android 1.6+ (i.e. Donut or Eclair) based mobile devices. It uses several sophisticated image recognition techniques like object recognition, OCR, face matching, etc. This will prove useful for m-learning &#8211; users can take a snapshot of &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2009/12/08/google-goggles-and-mobile-learning/">Google Goggles and Mobile Learning</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Yesterday Google released a visual search engine called Google Goggles. It is available right now as an application for Android 1.6+ (i.e. Donut or Eclair) based mobile devices. It uses several sophisticated image recognition techniques like object recognition, OCR, face matching, etc.</p>
<p>This will prove useful for <a href="https://www.upsidelearning.com/mobile-learning/">m-learning</a> &#8211; users can take a snapshot of any object and Google Goggles will provide relevant information about it. Leveraged appropriately, Goggles has great potential to be a powerful augmented reality application.</p>
<p>For e.g. when a user sees some landmark and wishes to get more information about it. All he need to do is take a snapshot and input the image to Google Goggles which will recognize the landmark and retrieve information about it. Currently it works with book covers, landmarks, artwork, logos, places, and contact information. It doesn’t work with things like foods, cars, animals or plants.</p>
<p>Take a look here:<br />
<!-- <object data="http://www.youtube.com/v/Hhgfz0zPmH4&hl=en_US&fs=1&" type="application/x-shockwave-flash" width="560" height="340"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Hhgfz0zPmH4&hl=en_US&fs=1&" /><param name="allowfullscreen" value="true" /></object> --></p>
<div class="lwftinnerimg"><iframe style="width: 100%!important; max-width: 100%!important;" src="https://www.youtube.com/embed/Hhgfz0zPmH4" width="100%" height="350px"> /&gt;</iframe></div><p>The post <a href="https://blog.upsidelearning.com/2009/12/08/google-goggles-and-mobile-learning/">Google Goggles and Mobile Learning</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>Mobile Learning – Three Reasons for the Return of WAP</title>
		<link>https://blog.upsidelearning.com/2009/12/04/mobile-learning-three-reasons-for-the-return-of-wap/</link>
					<comments>https://blog.upsidelearning.com/2009/12/04/mobile-learning-three-reasons-for-the-return-of-wap/#respond</comments>
		
		<dc:creator><![CDATA[Abhijit Kadle]]></dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:31:35 +0000</pubDate>
				<category><![CDATA[Mobile Learning]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2009/12/04/mobile-learning-three-reasons-for-the-return-of-wap/</guid>

					<description><![CDATA[<p>Over the last couple of weeks I’ve met some prospective customers from the Telecom domain here in India. While they’re all keyed about mobile learning, they have serious reservations about how they (as telecom service providers) can leverage their own networks. I often point to some simple facts. Each of their employees carries a cell &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2009/12/04/mobile-learning-three-reasons-for-the-return-of-wap/">Mobile Learning – Three Reasons for the Return of WAP</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Over the last couple of weeks I’ve met some prospective customers from the Telecom domain here in India. While they’re all keyed about mobile learning, they have serious reservations about how they (as telecom service providers) can leverage their own networks. I often point to some simple facts. Each of their employees carries a cell phone and is connected to the network 24 hours a day. These employees are scattered all over the Indian geography. This presents a unique challenge and opportunity.</p>
<p>The challenge obviously is the delivery of any sort of training intervention using mobile phones. The limitations imposed by screen size and capability, plus in the Indian context having to support a wide variety of languages and scripts. The opportunity is clearly in the ubiquity of the devices amongst the employee base and ownership of the network and the technology for content delivery. An easy solution to propose is the use of installable applications or browser based content access; however it doesn’t account for the largest singular reason such solution fail in India – 90%+ phones do not support GPRS data connectivity or lack a HTML standard compliant browser.</p>
<p>While this may seem strange to someone from the west, it’s well known in India that the bulk of the phones are cheap and basic –phones such as these an do not features operating systems capable of handling installable, or a fully featured browser. These are the phones that are selling in millions and are the ones that provide most of the voice and SMS traffic on the network.</p>
<p>However there is a technology that has existed for more than a decade, that provides a perfect fit for these innumerable basic phones – it’s WAP Wireless Application Protocol. There are three primary reasons :</p>
<ol>
<li><strong>90% of the phones support WAP</strong> – Its old technology and unless you have a phone that’s a couple of decades old (who does?) WAP, your phone surely has it. All newer phones support WAP 2.0; a capable and proven technology that was already being widely used in Europe before the advent of 2.5G and 3G networks. WAP doesn’t really require the internet to work; it can offer a workable solution using SMS, USSD and others; similarly it doesn’t require sophisticated data connectivity like GPRS either.</li>
<li><strong>WAP supports push</strong> – One of the critical aspects of using a browser based mlearning solution is that it can’t be ‘push’ed to the learner. The technology relies on the learner initiating the transaction with the system that results in some content being downloaded to the phone. WAP circumvents that by directly pushing content to the phone; as a service indicator or as a service loader.</li>
<li><strong>WAP supports multiple scripts and languages </strong>– Key to a market that is linguistically as diverse as India is the ability to support multiple scripts and languages. With users setting their phones to use native languages, pushing learning in that language assumes great significance. WAP provides that ability, with content that can be rendered appropriately depending on the handset’s language settings.</li>
</ol><p>The post <a href="https://blog.upsidelearning.com/2009/12/04/mobile-learning-three-reasons-for-the-return-of-wap/">Mobile Learning – Three Reasons for the Return of WAP</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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		<title>eLearning: Interesting Weekly Finds #1</title>
		<link>https://blog.upsidelearning.com/2009/12/04/elearning-interesting-weekly-finds-1/</link>
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		<dc:creator><![CDATA[Abhijit Kadle]]></dc:creator>
		<pubDate>Fri, 04 Dec 2009 14:53:20 +0000</pubDate>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Weekly Finds]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2009/12/04/elearning-interesting-weekly-finds-1/</guid>

					<description><![CDATA[<p>Our innovation team spends a fair bit of time trawling the web looking for interesting stuff that’s related to learning and technology that might impact learning in general. Typically, we come up with a list that’s shared with across Upside Learning. Starting this week, we’ll share what we feel were the most interesting finds we &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2009/12/04/elearning-interesting-weekly-finds-1/">eLearning: Interesting Weekly Finds #1</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Our innovation team spends a fair bit of time trawling the web looking for interesting stuff that’s related to learning and technology that might impact learning in general. Typically, we come up with a list that’s shared with across Upside Learning.</p>
<p>Starting this week, we’ll share what we feel were the most interesting finds we came across. We’re going to restrict it to ten or less – keeps it short and easy to read. We hope you find something that interests and influences you.</p>
<table style="border-collapse: collapse;" border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="125">
<p><b>Find</b></p>
</td>
<td style="width: 657pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="876">
<p style="text-align:center"><b>Description</b></p>
</td>
</tr>
<tr>
<td style="width: 94.1pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="125"><strong>Flash Player 10.1 Beta</strong></td>
<td style="width: 657pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="876">Recently Adobe has released the public beta of Flash Player 10.1 on Adobe Labs. This version has come out of the collaborative efforts of companies like Motorola, Nokia, Google, HTC etc. under Open Screen Project. This is the first time the same version Flash Player would be available for Desktop and Mobile devices.This would help the development teams in delivering the applications on desktop and mobile phones at same level of engagement and consistency.</p>
<p>Here is a short video of Kevin Lynch [CTO of Adobe] demonstrating the various Flash Player 10.1 running on various devices.<br />
<a title="blocked::http://www.youtube.com/watch?v=Pee3nT4bPw4" href="http://www.youtube.com/watch?v=Pee3nT4bPw4"><span style="color: blue;">http://www.youtube.com/watch?v=Pee3nT4bPw4</span></a></td>
</tr>
<tr>
<td style="width: 94.1pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="125"><strong>Automatic captions in YouTube</strong></td>
<td style="width: 657pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="876">Google has added the support of Automatic captioning in YouTube videos. Google is using Automatic Speech Recognition (ASR) with YouTube to automatically generate the captions of video. Though this will not be perfect but it will improve over the time.Along with Automatic captioning Google has also added the support for Automatic Timing. In this user will create a simple text file of captions and upload it with the video Google’s ASR would sync the text content with video.<br />
All this will be of significant use for deaf people.</p>
<p>Here is a video demonstrating the automatic captions<br />
<a title="blocked::http://www.youtube.com/watch?v=kTvHIDKLFqc" href="http://www.youtube.com/watch?v=kTvHIDKLFqc"><span style="color: blue;">http://www.youtube.com/watch?v=kTvHIDKLFqc</span></a></td>
</tr>
<tr>
<td style="width: 94.1pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="125"><strong>Aviary</strong></td>
<td style="width: 657pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="876">Aviary is a collaborative creative suite for artists of all genres. Available both on and offline, via Adobe&#8217;s Flex and Air technologies respectively, Aviary enables artists to create on the fly with an inventory of tools for every medium. From image editing to typography to music to 3D to video, artists can create and collaborate using its free, light, and powerful software.Aviary consists of 16 rich web applications that work together to enable artists to create different forms of content, a social network for artists and a marketplace to sell artist content and services in.<br />
Aviary automatically verifies the authenticity of each user&#8217;s work and can identify potential ownership issues while additionally tracking and maintaining the rights, royalties and attributions of all works across collaborations and revisions.<br />
Aviary&#8217;s open API will enable developers to access its creative network.</td>
</tr>
<tr>
<td style="width: 94.1pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="125"><strong>ProFORMA </strong></td>
<td style="width: 657pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="876">It’s called ProFORMA, or Probabilistic Feature-based On-line Rapid Model Acquisition, but it is way cooler than it sounds. The software, written by a team headed by Qui Pan, a student at the Department of Engineering at Cambridge University in England, turns a regular, cheap webcam into a 3D scanner.ProFORMA lets you rotate any object in front of the camera and it scans it in real time, building a fully 3D texture mapped model as fast as you can turn an object.<br />
With this, there is no need to invest time and budget to build quick small models to be used in various projects. I am sure, the model data then can be manipulated and refined by 3D software like 3DS Max.</p>
<p><a title="blocked::http://www.youtube.com/watch?v=vEOmzjImsVc" href="http://www.youtube.com/watch?v=vEOmzjImsVc"><span style="color: blue;">http://www.youtube.com/watch?v=vEOmzjImsVc</span></a></td>
</tr>
<tr>
<td style="width: 94.1pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="125"><strong>Silverlight for IPhone</strong></td>
<td style="width: 657pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="876">This doesn’t involve a Silverlight player/plugin at all, but what looks to be a much smarter backend solution with IIS Media Services.They are translating the content to support the MPEG2 v8 [decoder] format that the IPhone supports; they are moving it to Apple’s adaptive streaming format. So it’s the same IIS smooth streaming content, the same server, the same point of origin, but now we can get that content to play without any code changes, without any real work, on the IPhone.</p>
<p>So now we will see all Silverlight video made compatible with the IPhone.<a title="blocked::http://www.theiphoneblog.com/2009/11/26/microsoft-worked-apple-silverlight-iphone-server-side/" href="http://www.theiphoneblog.com/2009/11/26/microsoft-worked-apple-silverlight-iphone-server-side/"><span style="color: blue;">http://www.theiphoneblog.com/2009/11/26/microsoft-worked-apple-silverlight-iphone-server-side/</span></a></td>
</tr>
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<td style="width: 94.1pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="125"><strong>Wings 3D</strong></td>
<td style="width: 657pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="876">Wings3D is a tool which is specifically designed to modify 3D models or environments created in various 3D applications like 3DStudio Max, Lightwave, and even Adobe Illustrator. Runs on Windows PC, Mac, Linux &amp; Unix. It requires OpenGL for Windows, Mac and Unix; however for Linux it requires OpenGL or Mesa. It is primarily a subdivision modeler; which is a polygonal modeling techniques that allow user to create well-defined polygons. User can assign textures (materials), vertex color, UV co-ordinates as well. However there is no support for animation. User can add lights too; to create a scene and perform screenshots among other possibilities.<br />
If you are not familiar with 3D tools then you may find this tool very complex.</p>
<p><em>It supports following file Import formats Nendo (NDO), 3D Studio (3DS), Wavefront (OBJ) ,FBX (on Windows and Mac OS X), Adobe Illustrator 8 (AI), Lightwave/Modo.</em></p>
<p><em>The supported export formats are Nendo (NDO), 3D Studio (3DS), Wavefront (OBJ), Lightwave/Modo, VRML (WRL), Renderware (RWX), FBX (on Windows and Mac OS X), Yafray, Povray, Kerkythea, Collada.</em></p>
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</table><p>The post <a href="https://blog.upsidelearning.com/2009/12/04/elearning-interesting-weekly-finds-1/">eLearning: Interesting Weekly Finds #1</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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