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	<title>Games And Simulation - The Upside Learning Blog</title>
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	<title>Games And Simulation - The Upside Learning Blog</title>
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		<title>Simulation Showcase – Inside the Haiti Earthquake</title>
		<link>https://blog.upsidelearning.com/2011/04/18/simulation-showcase-inside-the-haiti-earthquake/</link>
					<comments>https://blog.upsidelearning.com/2011/04/18/simulation-showcase-inside-the-haiti-earthquake/#respond</comments>
		
		<dc:creator><![CDATA[Aneesh Bhat]]></dc:creator>
		<pubDate>Mon, 18 Apr 2011 15:04:41 +0000</pubDate>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Games And Simulation]]></category>
		<category><![CDATA[Simulation Showcase]]></category>
		<category><![CDATA[Simulation-based Learning]]></category>
		<category><![CDATA[Simulations]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2011/04/18/simulation-showcase-inside-the-haiti-earthquake/</guid>

					<description><![CDATA[<p>I came across a blog-post by Clark Aldrich titled &#8211; Using Serious Games and Simulations: A Quick and Dirty Guide . In this post, Clark talks about: What simulations are and aren&#8217;t Where simulations fit in an organizations&#8217; flow of skills Best practices in designing and creating simulations After reading the post, I browsed the &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2011/04/18/simulation-showcase-inside-the-haiti-earthquake/">Simulation Showcase – Inside the Haiti Earthquake</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>I came across a blog-post by Clark Aldrich titled &#8211; Using Serious Games and Simulations: A Quick and Dirty Guide . In this post, Clark talks about:</p>
<ul style="padding-left: 30px;">
<li>What simulations are and aren&#8217;t</li>
<li>Where simulations fit in an organizations&#8217; flow of skills</li>
<li>Best practices in designing and creating simulations</li>
</ul>
<p>After reading the post, I browsed the web for examples of simulations that are capable of generating a powerful learning experience. One that really struck a chord was &#8211; Inside the Haiti Earthquake.  <b><em>Inside the Haiti Earthquake</em></b> is a first-person simulation based on documentary footage from Haiti and real-life decision scenarios. At 4:53 pm on January 12 2010, the worst earthquake to hit the Caribbean in 200 years struck the impoverished nation of Haiti. The epicenter of the 7.0-magnitude earthquake was only 25 kilometers from the country&#8217;s capital, Port-au-Prince; the devastation was massive and immediate. When the earthquake happened, a team of journalists co-coordinating with the Canadian Red Cross were able to deploy with some of the first emergency response units and they came back a few times afterwards to film the progress. <b><em>Inside The Haiti Earthquake</em></b> is an interactive documentary project about the Red Cross response in Haiti that allows users to simulate the experience of a survivor, journalist or aid worker following the earthquake.  In each role, users have to make choices and face the consequence of their decisions which ultimately, says  the creator (Michael Gibson) will &#8220;deepen their understanding of the conflicts, challenges and contradictions of disaster relief.&#8221; <b>The simulation’s home page has the following intro:</b> Inside the Haiti Earthquake is designed to challenge assumptions about relief work in disaster situations.</p>
<div class="lwftinnerimg"><img decoding="async" class="size-full wp-image-8479 alignnone" title="Simulation Showcase – Inside the Haiti Earthquake 1" src="https://d2k0gkbwm0z9hv.cloudfront.net/wp-content/uploads/2022/10/simulation-showcase-haiti1-e1302585332329.jpg" alt="Simulation Showcase – Inside the Haiti Earthquake 1" width="100%" height="auto" /></div>
<p>This is not a game. Nobody is keeping score. By playing the role of an aid worker, journalist and survivor, you will be given the opportunity to commit to various strategies, and experience their consequences.</p>
<div class="lwftinnerimg"><img decoding="async" class="size-full wp-image-8480 alignnone" title="Simulation Showcase – Inside the Haiti Earthquake 2" src="https://d2k0gkbwm0z9hv.cloudfront.net/wp-content/uploads/2022/10/simulation-showcase-haiti2-e1302585372245.jpg" alt="Simulation Showcase – Inside the Haiti Earthquake 2" width="100%" height="auto" /></div>
<p>What follows is fairly simple. You are shown a scene and then have to pick one of multiple choices, which will influence how the rest of the story progresses.</p>
<div class="lwftinnerimg"><img decoding="async" class="size-full wp-image-8477 alignnone" title="Simulation Showcase – Inside the Haiti Earthquake 3" src="https://d2k0gkbwm0z9hv.cloudfront.net/wp-content/uploads/2022/10/simulation-showcase-haiti3-e1302585254224.jpg" alt="Simulation Showcase – Inside the Haiti Earthquake 3" width="100%" height="auto" /></div>
<p>Inside the Haiti Earthquake is PTV Productions’ first foray into web-based gaming. It is a nominee for the 2010 Canadian New Media Award for Best Web-Based Game. In November 2010 Michael Gibson presented a paper on the writing process at the International Conference on Interactive Story-telling in Edinburgh. The paper is available for a free download here You can try out the simulation or  view the trailer for the Inside Disaster documentary here</p>
<p><span id="more-6774"></span></p><p>The post <a href="https://blog.upsidelearning.com/2011/04/18/simulation-showcase-inside-the-haiti-earthquake/">Simulation Showcase – Inside the Haiti Earthquake</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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			</item>
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		<title>Future of Learning Technology – 2015</title>
		<link>https://blog.upsidelearning.com/2010/05/07/future-of-learning-technology-2015/</link>
					<comments>https://blog.upsidelearning.com/2010/05/07/future-of-learning-technology-2015/#respond</comments>
		
		<dc:creator><![CDATA[Amit Garg]]></dc:creator>
		<pubDate>Fri, 07 May 2010 16:45:50 +0000</pubDate>
				<category><![CDATA[Learning Technology]]></category>
		<category><![CDATA[Future of Learning Technology]]></category>
		<category><![CDATA[Future of Learning Technology - 2015]]></category>
		<category><![CDATA[Games And Simulation]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<category><![CDATA[Learning Management System]]></category>
		<category><![CDATA[LMS]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2010/05/07/future-of-learning-technology-2015/</guid>

					<description><![CDATA[<p>The Learning Circuits Big Question this month asks –“What will the workplace learning technology look like in 2015”. The question is inspired from a post by Derek Morrsion – Technology to Enhance Learning in 2015, quite an interesting post, a must read. I can only wonder at the pace of change of technology that the &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2010/05/07/future-of-learning-technology-2015/">Future of Learning Technology – 2015</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>The Learning Circuits Big Question this month asks –<b>“</b><a href="http://learningcircuits.blogspot.com/2010/05/learning-technology-2015.html" target="_blank" rel="noopener"><b>What will the workplace learning technology look like in 2015</b></a><b>”. </b></p>
<p>The question is inspired from a post by Derek Morrsion – Technology to Enhance Learning in 2015, quite an interesting post, a must read.</p>
<p>I can only wonder at the pace of change of technology that the world has seen in last decade. Various domains have their own pace of change &#8211; as this graphic from <a href="http://www.creatingthe21stcentury.org/JSB2-pace-change.html" target="_blank" rel="noopener">this article</a> shows:</p>
<div class="centerimg" style="margin-bottom: 17px;"><img decoding="async" class="size-full wp-image-4860 aligncenter" title="Storytelling Scientists Perspective" src="https://d2k0gkbwm0z9hv.cloudfront.net/wp-content/uploads/2022/10/storytelling-scientists-perspective-e1273224510797.jpg" alt="Storytelling Scientists Perspective" width="100%" height="auto" /></div>
<p>Did you notice the pace of change? It is governed by community law and it’s an astronomical number as more people join the community. Isn’t that what the Internet really is all about?</p>
<p>Here’s another interesting graphic from theequitykicker.com, which shows how much computing power we’ll be able to buy for $1000 in the years to come.</p>
<div class="lwftinnerimg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-4858" title="Exponential Growth of Computing" src="https://d2k0gkbwm0z9hv.cloudfront.net/wp-content/uploads/2022/10/exponential-growth-of-computing-e1273223182208.png" alt="Exponential Growth of Computing" width="565" height="478" /></div>
<p>As you can see, by around 2025 that amount should let us buy equivalent of one human brain and by around 2050 an equivalent of all human brains!  I share the two graphs just to emphasize that the pace of change will only increase and all our predictions about evolution of Learning Technology could come true sooner than later.</p>
<p><b>What have we witnessed in last 5 years? </b></p>
<p>Before I get into predicting what the future holds let’s look at what we have witnessed in the last 5 years:</p>
<ul>
<li><em>Acceptance of LMS systems (rightly or wrongly) to be the central piece in Workplace Learning strategy</em></li>
<li><em>Establishment of Flash as the de-facto development platform for custom eLearning creation allowing use of streaming audio/video over the web </em></li>
<li><em>Evolution of authoring tools like Articulate to become better &amp; easier to work with reducing the cost of development </em></li>
<li><em>Increase in capacity of mobile phones and networks to make them potent devices for learning bringing Mobile Learning on the horizon</em></li>
<li><em>Emergence of social media (and reviewed focus on social and informal learning) </em></li>
</ul>
<p><b>What can we expect in next 5 years? </b></p>
<p>So what can we expect in the next 5 Years?  I think a lot more than what we’ve seen in the last 5 years or 10.  Here’s what I think will happen:</p>
<p style="padding-left: 30px;"><b>1. </b><b>Mobiles will become the platform of choice</b> for workplace learning delivery (or learning/knowledge management system access). Learners would be able to access content nuggets (videos, documents, or mini courses) from corporate information systems just when they need them. They will collaborate with colleagues and even contribute their own content using mobiles devices.</p>
<p style="padding-left: 30px;"><b>2. </b><b>Performance Support will increase</b> many-fold and we will see a lot of training take the shape of performance support. Mobile devices will again be the driver for this change as learners start accessing learning content just when they need it. Augmented Reality would also play an important role in sophisticated advanced performance support systems. Imagine walking into a manufacturing unit with a local layar that tells you about the location of each equipment and makes available all the related documents on the click of a button. (<em>example: Pune Layar</em>)</p>
<p style="padding-left: 30px;"><b>3. </b><b>Tablets as support devices</b>. Even though the iPad disappoints in its current version, I are sure this will change with future versions of iPad itself and various other tablets. Personally, I am excited about RIM’s ‘BlackPad’. Tablets have larger screens and are uniquely positioned as field staff’s support device for trouble shooting problems by referring to product manuals and operational procedures.</p>
<p style="padding-left: 30px;"><b>4. </b><b>The LMS will evolve</b> to support (<em>not manage</em>) Formal + Informal + Social + Non-Formal learning components. With this we will see a big shift in the way we see assessments. The ability to measure informal learning may be done through the system itself, and constant tracking of some metrics will help learning designers monitor the ‘learning/performance health’ of the system and its users. Learning designers can then design appropriate intervention within this framework to align with learning needs and business goals.<br />
Brandon Hall recently declared awards for LMS systems in various categories including those that made significant advances in Informal or Blended Learning and in Social Learning. This suggests that LMS systems are evolving to accommodate newer tools and techniques, as they should.</p>
<p style="padding-left: 30px;"><b>5. </b><b>Games (and simulations) will become integral part of workplace learning</b>. Overall the culture of gaming is becoming pervasive and the cost of game development is decreasing. Both these trends are increasing the acceptance of games for workplace learning, an area where cost of development and delivery have always been a concern. As the focus of learning departments change to being facilitators rather than providers of training, engaging solutions like games will become crucial.</p>
<p style="padding-left: 30px;"><b>6. </b><b>Birth of new Authoring Tools.</b> We will also see new authoring tools which allow designers to make application scenarios easily and quickly. Tools like thinking worlds are great for quickly creating 3D based decision simulations (or even simple 3D games). Dr. Michael Allen (creator of Authorware) is working on a new tool called Zebra (which he talks about here) that would make engaging eLearning creation easy with drag and drop objects.</p>
<p style="padding-left: 30px;"><b>7. </b><b>Emergence of Personal Learning Agents.</b> As the semantic web finally starts to form and common ontologies for various types learning content are developed, intelligent personal learning software agents will emerge as learning content mediators. Having a software agent that runs on a personal computing device such as a mobile phone or tablet and constantly monitors content streams on the internet to provide up-to-date information based on personal preferences, workplace conditions, or for the task at hand will make a good performance support and <em>learning assistance</em> system.</p><p>The post <a href="https://blog.upsidelearning.com/2010/05/07/future-of-learning-technology-2015/">Future of Learning Technology – 2015</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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			</item>
		<item>
		<title>IDC India – Games Vs Simulations</title>
		<link>https://blog.upsidelearning.com/2010/04/19/idc-india-games-vs-simulations/</link>
					<comments>https://blog.upsidelearning.com/2010/04/19/idc-india-games-vs-simulations/#respond</comments>
		
		<dc:creator><![CDATA[Abhijit Kadle]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 16:58:43 +0000</pubDate>
				<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Differences Between Games And Simulation]]></category>
		<category><![CDATA[Games And Simulation]]></category>
		<category><![CDATA[Games vs. Simulations]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[IDC India]]></category>
		<category><![CDATA[Instructional Design]]></category>
		<guid isPermaLink="false">https://blog.upsidelearning.comindex.php/2010/04/19/idc-india-games-vs-simulations/</guid>

					<description><![CDATA[<p>I’ll be making an online presentation about the fundamental differences between games and simulation at 11:00 AM IST on 24th April, 2010. The event is being hosted by IDC India which is a community of practice for instructional design professionals in India. The presentation is meant for beginners, and will help them draw lines between &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2010/04/19/idc-india-games-vs-simulations/">IDC India – Games Vs Simulations</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>I’ll be making an online presentation about the fundamental differences between games and simulation at 11:00 AM IST on 24th April, 2010. The event is being hosted by IDC India which is a community of practice for instructional design professionals in India.</p>
<p>The presentation is meant for beginners, and will help them draw lines between simulations and games from a learning and learner experience perspective. <span id="more-6411"></span> I’ll also attempt to provide some guidance on which performance-content context (a’la Merrill) would work well for games and simulations. At the end of the session, I’m hoping the attendees will have newer perspectives on how they might use games and simulation or game-like elements in their learning design and solutions. It’s important for us to share this knowledge about games and simulations, games are entering mainstream culture and instructional designers need leverage that in the design of the learning experience.</p>
<p>Come join us in the discussion and the sharing of our knowledge and experiences. IDCI membership is required to attend, but its free to join. See you on Saturday.</p>
<p>&nbsp;</p>

<p>&nbsp;</p><p>The post <a href="https://blog.upsidelearning.com/2010/04/19/idc-india-games-vs-simulations/">IDC India – Games Vs Simulations</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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