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	<title>eLearning Games - The Upside Learning Blog</title>
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		<title>Good Games, Good Learning</title>
		<link>https://blog.upsidelearning.com/2010/09/03/good-games-good-learning/</link>
					<comments>https://blog.upsidelearning.com/2010/09/03/good-games-good-learning/#respond</comments>
		
		<dc:creator><![CDATA[Abhijit Kadle]]></dc:creator>
		<pubDate>Fri, 03 Sep 2010 14:43:03 +0000</pubDate>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[eLearning Games]]></category>
		<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[Learning Games]]></category>
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					<description><![CDATA[<p>I stumbled across an interesting paper linked to in a post by Karl Kapp. The paper describes a Professor of Reading’s teachers experience and learning from playing digital games and describes some of the learning principles good games incorporate. Two that he describes I found particularly interesting, the first about Interaction, where he mentions “Games &#8230;</p>
<p>The post <a href="https://blog.upsidelearning.com/2010/09/03/good-games-good-learning/">Good Games, Good Learning</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>I stumbled across an interesting paper linked to in a post by Karl Kapp. The paper describes a Professor of Reading’s teachers experience and learning from playing digital games and describes some of the learning principles good games incorporate.</p>
<p>Two that he describes I found particularly interesting, the first about Interaction, where he mentions “<em>Games do talk back. In fact, nothing happens until a player acts and makes decisions. Then the game reacts back, giving the player feedback and new problems.</em>” This is markedly different from the type of discrete feedback that’s present in conventional eLearning interaction. The observation that games give the players new problems is particularly cogent; eLearning interactions don’t change the environment itself based on player actions, games constantly do. Second, when he writes about risk taking as a part of game-play – “<em>Players are thereby encouraged to take risks, explore, and try new things. In fact, in a game, failure is a good thing.</em>” This is again a marked contrast to the types of environment/interaction typically found in conventional eLearning.  I am yet to come across conventional eLearning which rewards failure, or makes it easy to accept failure as a part of the learning environment. Games seem to do exceedingly well at both.</p>
<p>You can find more interesting information in the paper itself, check it out.</p><p>The post <a href="https://blog.upsidelearning.com/2010/09/03/good-games-good-learning/">Good Games, Good Learning</a> first appeared on <a href="https://blog.upsidelearning.com">The Upside Learning Blog</a>.</p>]]></content:encoded>
					
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